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References to other media

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Videogames[edit | edit source]

  • Silent Hill (especially the second one) can be recognised inside many points of the game:
    • The red screen save system
    • How the game evaluates which ending you get based on how you play
    • The Leave ending is present in both games
    • The story is highly influenced by SH2 and the nature of the "promise" parallels James' arc in the game
    • "Jump down the hole? YES/NO"
    • Similar enemy designs (enemies under the floor and the Kolibris)
    • "Nowhere" is a reference to the Otherworld from the SH series
    • "Parts of this game may be considered violent or cruel"
    • In both Signalis and Silent Hill 2 you're looking at yourself in a bathroom mirror at the beginning of the game.
    • The pattern formed on the floor when the Mynah "throws up" is very similar to a SH3's scene
    • Isa's story is similar to that of another NPC in SH2, Angela Orosco.
  • Resident Evil is another obvious reference. Similarities can be seen in the gameplay's technical aspects and some puzzles. Included:
    • Eyeball menu screen (RE1, RE1R, RE2, CV, Outbreak)
    • Item boxes (All Classic RE+7/8)
    • 6 item slots (RE1, RE1R)
    • Stun gun single-use defence weapon (RE1 Remake)
    • Moonlight Sonata plays in the piano room (RE1, RE1R, ORC, RE5)
    • Burning corpses so they can’t reanimate (RE1R)
    • The water equalization puzzle (RE2R, CV)
    • The Fuse puzzle (RE0)
    • Inventory key item combining
    • The STAR(s) are an elite special force in the game.
    • The mining elevator (RE2, RE2R, ORC, Outbreak)
    • Fine/Caution/Danger status (but not their colours)

Correction: It was Confirmed by Yuri Stern on Twitter that she didn't add any references from Dead Space so these correspondences are purely casual.

  • Dead Space has slight similarities to the game, such as:
    • Mining colony comes across an all-consuming hivemind that mutates, weaponizes, and ultimately absorbs humans into a collective entity
    • Stomping mechanic (to finish off enemies)
    • Industrial design of some segments, especially in the early game.
  • System Shock has a single funny reference:
    • The code of the very first safe in every system shock game is always "0451" and this sequence is also contained in the code of the first safe in Signalis, being "2 0451 2".

Books[edit | edit source]

  • The King in Yellow by Robert Chambers is quoted and referenced multiple times throughout the game.
    • "I wear no Mask" is a direct quotation of the Stranger from the play inside Chamber's story.
  • The "great holes secretly are digged" quote in the intro cutscene is a direct reference to Lovecraft's short story The Festival.
  • The planet Leng is a reference to an otherwordly plateau in Lovecraft's The Dream-Quest of Unknown Kadath, a place populated by horned creatures known as the Men of Leng and the malevolent God Nyarlathotep.
  • An Inhabitant of Carcosa by Ambrose Bierce is referenced in the notes found on the Shore of Oblivion and in Nowhere.

Films and Animations[edit | edit source]

Mathematics[edit | edit source]

Paintings[edit | edit source]

Gallery[edit | edit source]

Miscellaneous[edit | edit source]

  • East German propaganda from the 70s & 80s Freaknaator

Notes[edit | edit source]

Much of the content in this page derives from this Reddit post (for most references) and this other Reddit post (for the paintings) from the Signalis subreddit. A big thank you to the community.