Category:Enemies

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There are several types of enemies present in the game, including three bosses.

Standard Enemies[edit]

Eule Butcher.jpg

EULR Logo.png Corrupted EULR[edit]

These lost Replikas are armed with knives (likely obtained from their original roles as cooks) which they will use against you.

Eules serve as the standard enemy in the game, requiring 2-3 well aimed pistol shots to bring down on Standard difficulty. They will usually travel in groups of 2-3 per room, attempting to overwhelm if with numbers if the player is not careful.

ARAR In Hospital Debug.jpg

ARAR Logo.pngCorrupted ARAR[edit]

ARARs corrupted form sports inflated arms, a corroded head, as well as a hunched form where the skin on the back has been degraded to expose the muscles, flesh and spinal structure beneath.

ARARs will often attack from underneath the player, appearing out of the floor. The pistol is the best way to handle them, as using any stronger weapon will likely be a waste.

Corrupted KLBR.png

KLBR Logo.pngCorrupted KLBR[edit]

In rooms containing a Kolibri, the player's screen will flash with words and loud radio static will play. In order to defeat them, one must tune their radio to the frequencies flashed on screen and then follow the frequency.

A KLBR will sport a swollen head, with several fake illusionary versions of itself around it. The player can find the original Kolibri by tuning their radio, with the real one being depicted as a square in the image.

A KLBR will also be killed by 1 shot from all weapons if the real KLBR is damaged.[1]

Shielded STAR.jpg

STAR Logo.pngCorrupted STAR[edit]

By the events of the game, almost all of the STAR units have been corrupted. These lost Replikas are armed with batons, allowing them to have a longer reach for attacks. These units are quick, with them being able to quickly move towards the player and damage them. Star Commanders sport shields which they can use to block damage, but have a shorter reach than their normal counterparts.

MNHR Logo.png

Corrupted MNHR[edit]

If one wants to fight the MNHR their best bet would be with the Flare Gun as a single shot from a flare gun during its damage phase will kill it.

However, if one wishes to conserve their flares for other enemies, using the Rifle would be the next best choice. When fighting a MNHR, there will be other weaker Replikas in the area. Eliminating them first will allow you to focus on the MNHR.

Corrupted Storch Damage Debug.jpg

STCR Logo.pngCorrupted STCR[edit]

By the events of the game most Storch units have been corrupted. These lost Replikas have been distorted almost beyond recognition and will try to kill you.

Corrupted Storches are tall, bearing a distinctive beak-like growth which they will use to attack the player.

Storches serve as the strongest standard enemy in the game, often traveling with other units, and quickly overwhelming the player using their long range and high damage.

Bosses[edit]

Mynah Boss Fight.jpg

MNHR Logo.png
Mynah
[edit]

Mynah is the first boss fight in the game, occurring after you gather all of the keys on the Hospital Wing, and descending through the hole below.

Mynah has 200 HP, with her using a Mining Laser to attack Elster. In her damage phase, she will also summon in ARAR units from the floor to attack the player.

Her mining laser will charge up before firing, with her aiming the laser at you (being noted by the Red Laser) and then firing, with the progress of the laser's charge being communicated on the world model by four small squares. When it finishes charging, it will immediately fire, and the player should attempt to dodge the laser.

Continuing to dodge the lasers will eventually cause Mynah to fall onto the ground, and spew blood onto the floor. During this phase, you will be able to shoot into her face, and deal damage.

Chimera Unity 1.png

Chimera[edit]

The Chimera is a boss that appears within Nowhere, with the player fighting it after jumping down the hole from the medium levels of Nowhere to the Lowest Level.


After descending down the hole, you will be greeted with a short cutscene, with it depicting Isa standing in the room alone as a mass of hands reach out to grab her.

From here the player will then have to fight the Chimera. This enemy sports 900 hp, making it near-impossible for a player to kill it by conventional means. One will notice Isa in the corner of the room loading Adler's rifle, meaning the player must survive against the Chimera long enough for Isa to fire. Moving around increases the time it takes for her to load, while dealing damage decreases this time. As such, the player should prioritize survival over doing large amounts of damage, as Isa will eventually fire regardless.

FKLR Logo.pngFKLR[edit]

Falke Corrupted Boss.jpg

FKLR is the final boss of the game, fought after entering her personal quarters. Falke's HP is zero, as she has to be defeated in a special way. Falke has six phases. The player will suffer more damage from her attacks with each progressing phase, as well as more overall damage on higher difficulties.

Mainly 10mm ammo, repair sprays, and ammo for whatever weapons brought to the fight will be present.

  • Phase one: Falke will only attack the player by throwing spears at them, alongside warping to a random direction & firing a random number of spears around the player.
  • Phase two: Scenario will change into a med-bay of sorts, ammunition, healing items can be found in the area, Falke will summon 2 enemies, her spears will become red and produce an orb-like explosion, these can damage enemies.
  • Phase three: Scenario will change into an office with some healing/ammo items, Falke will be firing wave-like projectiles that will become larger the further they go.
  • Phase four: No ammunition will be present, Falke will receive 3 shields that will constantly rotate, covering her from bullets, these cannot be knocked down with any weapon, additionally, she will be able to fire 3 waves of circular-shaped orbs around her.
  • Phase five: Scenario will change into a prison-like area, ammunition & healing items will be present, Falke will summon 4 enemies, she will not receive any new abilities.
  • Phase six: Last phase, Falke will use every ability to damage the player, additionally, she will have 6 shields instead of three now, it is recommended to avoid damage and exhaust her until she is "stunned". Defeating Falke on this phase will end the fight.

Gallery[edit]

References[edit]

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